It was an interesting experience for a few reasons. For one thing: we were playing imaginary characters living in our real (shared) house. That was odd, because a lot of the story took place inside the house, and the geography of the house played a part in a lot of scenes.
It was interesting secondarily because the characters were modeled on the previous occupants of the house we’re staying in, a group of frathouse morons who apparently had huge, drunken parties weekly, had people falling off balconies and breaking their hips (or the neighbours’ windows), and who left everything in the house at least slightly trashed. Honestly, I couldn’t really imagine how they lived in here with rooms where none of the lights were working, showers that barely sprayed water, and so on.
The plot of the game was simple: it was a variation of The Hangover–indeed, a variation of the “You Wake Up…” Dread scenario I ran across on the RPGgeek forum, set specifically in our house. In my variation, the monsters were primarily cockroach-based–giant roaches, human-roach hybrids, and so on.