Over the years, the exercise has shifted and changed slightly. Finally, this past year, after a brush with Jason Morningstar’s wonderful Fiasco RPG, I expanded it a little to include an “aftermath” — in the lesson plan I’m including with this post, that’s Days 3 and 4. Not that this is in any other way derivative of Fiasco (except my using the term “Boilerplate” for the copyright/creative commons license info, ha!): my game’s aftermath even works differently, since it’s designed for Korean students studying English (or any students in an EFL course setting).
I’m posting this to share, since I figure other teachers in Korea might benefit from this lesson plan. It’s a 3-4 day long exercise, for adult students from intermediate to advanced level. The first few pages are notes for the teacher, but the last few pages are handouts or other materials for the class specifically. Here it is:
- The Day They Planned A Caper (link to PDF file)
I’m also posting this because I discuss this particular lesson plan in an essay included in an upcoming companion ebook being released in connection with Wyrd Con; I’ve never attended but was invited to contribute something on the subject of my return to gaming and use of gaming in an educational context. I decided I wanted to link the lesson plan, and figured putting it here would be the best way. When the ebook is out, I’ll post a link announcing it (and update this post as well.)
And for those who have arrived here from that book–which is to be published basically a week from today–welcome! This is my website. There’s other stuff here you might enjoy too… so have a look around!