I got another book in the post the other day! Supposedly the publication date for this one in in July, but it seems available at some places, at least: Somehow, my shaggy dog story has been reprinted in three languages so far—Chinese and Czech, along with English—and appeared in two Year’s Best collections so far! […]
With the intensive courses I’ve been teaching, I haven’t had time to reflect much on 2016, or all the stuff that happened last year. (And since today’s my wedding anniversary, I won’t be doing it now.) I’ll have a little time for things like that soon—after my courses end and I get the grades uploaded, sometime next week […]
So, a couple of my stories have been released into the wild… er, I mean, published in different books this month, both of which are available digitally, which means yes, you can go and buy them right now! Like, right now. (Just what you were hoping I’d say, right?) The first story is titled “The Rite,” […]
New as of right now: my long-delayed review of B.R. Myers’ The Cleanest Race: How North Koreans See Themselves and Why It Matters is out in the current issue of the Kyoto Journal (#77). Though the title is goofy — “Minjok Mama Madness! and Other Fairytales From North of the 49th Parallel” — the subject is serious, […]
For those interested in RPGs, their use in language and other teaching, and what I see as the potential political subversiveness of RPGing in Korea, you might want to check out my newest essay, which is included in the WyrdCon Companion Book, which was just published the other day.
WyrdCon is an annual American convention focused on Interactive Storytelling–which includes LARP, ARGs, and more. I’ve never attended (or even larped, really), but the editor for the non-academic section of the book, Aaron Vanek, invited me to contribute an essay after reading what I wrote about Dread and my return to gaming.
My essay is titled “Thinking Big: RPGs, Teaching in Korea, and the Subversive Idea of Agency,” and it deals not only with my own experience using RPG-like systems in language teaching, but also how RPG-like approaches to interaction might be just what’s needed to fix Korea’s utterly broken TEFL paradigm… and maybe to instill a deeper sense of agency in young people whose literature, education, and upbringing seem specifically to stifle that sense. But I’ll add that it’s just as much about my return to gaming as it is about the stuff mentioned in the title… and there’s a lot of other interesting stuff in there, too.