Site icon gordsellar.com

A Visit to the New Guttershine Academy, Part 2

This entry is part 5 of 15 in the series Adventures in Bastion

When we last left off, it was 13:30 and the party was in the clutches of a celebrating band of Theorists, about to be inebrifixiated to large metal letters in the middle of the campus green. With approximately an hour until the gang from the front gate wake up and come looking for then, they were looking for a way to regain their freedom even while their captors poured tankard after tankard of ale down their throats. Fermi had stripped down to his birthday suit, torn out pages from The Chancer’s Guide to Dicing Dens and Gaming Hells of Bastion, and plastered them to his body using ale as Nujanai, Emmeline, and the remaining Mockeries looked on in bafflement. 

What follows is based on the summary written by Nujanai’s player, though I’m expanding it a bit:


13:30

 

13:45 

14:15

14:45

15:00

15:30

16:00

THE ADMINISTRATIVE GUILD OF NEW GUTTERSHINE COLLEGE IS EAGER TO EXTEND ITS MULTITUDINOUS AND INEXTINGUISHABLE GRATITUDE TO BOTH STUDENTS AND FACULTY AS WELL AS STAFF FOR THEIR PATIENCE DURING THE QUARTERLY KIOSK REDISTRIBUTION AND FUNCTION REASSIGNMENT. OPERATIONS SHOULD RETURN TO TYPICAL LEVELS OF SMOOTHNESS WITHIN 4–6 WEEKS. 

WELCOME TO THE NEW GUTTERSHINE COLLEGE AUTOMATED KIOSK SYSTEM. PLEASE INSERT YOUR STUDENT IDENTIFICATION PUNCH CARD TO ACCESS THE FORM DISBURSEMENT SYSTEM. 

And that’s where we left off!


GM Notes:

Man, random tables. A lot of things in this chaotic mess of an adventure happened just because of a few random tables: the Giraffelump showing up when it did, Emmeline being recurrently prone to horrible facial injuries, the moment when Dr. Winslee showed up, the explosion and the number of Mockeries who survived, the locations of the kiosks as well as their quirks, were mostly the result of random die rolls on the fly. 

As time passes, things become more and more dense and chaotic on campus: everyone’s drunk and milling around. Random Encounters went from 1-in-6 at the start of last session to 1-in-3 at the start of this session, and we ended up with one random encounter per movement between buildings, (with a Luck Roll to see whether more than 1 occurred during that turn). 

This adventure has a lot of balls to keep in the air. My players are wise to it, too: they’re wondering when the gang from the front gate will turn up, and doubtless expect the alien that they sent to the Campus Green to come looking for them too, unless it died in the explosion. I doubt they’d be surprised if the pair from the Buttonsnemp Researchery hunted them down, even. 

The Kiosk business can be fun, but it’s also go the potential to be infuriating. I think there’s probably not optimal table for rolling up Kiosk Inconvenience: while each kiosk should pose some kind of obstacle—an impossible-to-understand clerk, an automated kiosk demanding ID the students don’t have, at some points in the adventure, it’s easier for for the next Kiosk to be in the same building, or even maybe on the same floor. At other times, you want PCs rushing across campus—and running into random encounters—only to arrive at some strange building wherein they learn that the Kiosk they’re looking for has moved to some other building near the one where they were earlier. 

Oh, and tracking the Kiosks is messy and difficult. If you’re playing online, sharing a Spreadsheet like this one (after making it editable by anyone with the link) can help a lot. (Note, there’s a hidden GMs-only Tab: there’s nothing top secret in there, just some roleplaying notes. Otherwise, a Kiosk Tracking sheet is something you can do to help your players (and you) to keep track and stay sane despite the insanity.

I think one more session at the Campus is possible. After that, they’re going to snap or burn the place down. Time to think up some new rumors and leads linked to other corners of Bastion, I think!

Series Navigation<< A Visit to the New Guttershine Academy, Part 1A Visit to the New Guttershine Academy, Part 3 >>
Exit mobile version