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Our Mythic Bastionland Wrap-Up: Behind the Scenes

This entry is part 25 of 25 in the series Our Mythic Bastionland

If you’re just joining us, you’ll probably want to go back to the first post in this series. Otherwise, read on!

This post contains an accumulated set of notes about what was going on behind the scenes during the campaign we’ve just wrapped up. I have no idea who, if anyone, will be interested in a behind-the scenes like this, but I took notes over the week following each session, mostly for my own benefit, and figured I might as well share them along with my writeups of each session’s events. 

Pre-Session 1

I started by preparing a hexmap in HexKit.  

I struggled a bit deciding whether or not to create a separate GM map showing barriers and locales but eventually realized that the best way to go about it was to import the map into Roll20 and use the GM layer for things like that, along with subregion names for the realm. That way, I could import markers from the GM screen to the player screen—or not—as suited us at the time. Here’s what my GM-facing map looked like before Session 1, aside from a few small changes I made here and there, with fog of war turned on. You can see the party marker is on hex 0107, and only hexes 0106-0107 and 0207 are visible to players:

(I decided against importing the markers unless there was a good reason, since players were not actively mapping the realm—if they wanted to rely on memory and making markings on the map, that was up to them! Eventually, though, they started making marks on the map, which was fine with me too.)

I took the wonderful Sindraline example realm (prepared by hexhog) as an exemplar for realm prep, but of course my own realm writeup was much longer even before the first session. I no longer have a copy of the version of the document I started out with, but I do still have the “living document” I used for the campaign, a sort of hex key filled with notes on each locale of importance in the region, with some notes on random encounters and Seer-related notes at the end. I had basic information for the western 2/3rds of the map ready for session 1, and built out from there. Some details changed along the way, of course, as I adapted to the emergence of new omens from myths in unexpected spots on the map. I’m not sharing that document for now, in part because it’s a total mess, and in part because who knows whether we’ll eventually return to this realm? 

[This is one of the weird things about the game: the Omens for a given myth might all emerge in hexes relatively distant from the Myth Hex. It’s interesting, but also requires passable improvisation skills.]

I also printed out the Myth pages for the relevant Myths places within the realm, from the PDF of the game. I figure that way I can refer to them more easily, cross off the Omens as they’re encountered, and keep track of things much better. (On the other hand, my document for the Realm, I mostly found worked best in digital form on screen, so I could modify it as I went along.)

I specifically prepared a certain number of the pointcrawls ahead of time, because I didn’t trust myself to improvise those completely off the cuff, especially not on the spot. Details on major settlements were also pretty detailed, while Monuments, Dwellings, and Sanctums were more varied in how much detail I included. (Made some Sanctums into pointcrawls as well, figuring that some seers wouldn’t make it easy to visit them.) 

With that, I shared the Roll20 link with my players and then asked them to make characters and upload tokens for each of them. 

The GM-facing version of this map doesn’t really exist in this form: I’ve mostly set it up on the GM layer in Roll20, which works well since I can adjust it when needed—plus I can easily add my landmarks, barriers, and other map markings from the GM-facing map to the player-facing map simply by moving things between layers. Since the player characters will be relatively new to the region, for now we’ll be using a Fog of War and they won’t know the names of things like mountain ranges, rivers, and so on. (I’ll move those labels onto the player-facing map as they learn them, too.) In fact, since the realm is new to them, I’m actually planning on using Fog of War and revealing more and more of the map to them as they travel about. 

Along side this, I have the starting Myths and a key I’m working on as printed documents, along with a few Knights I think would be fun to encounter along the way. (It’s easy to generate Knights, NPCs, Squires, Warbands, Sparks of various kinds, and even entire realms with the Mythic Bastionland Referee Companion. It’s quite seriously an astonishingly good piece of game support software, and I’m blown away by how useful I think it’s going to be during play.)

Another extremely most useful tool I’ve found for the prep stage of the game is the Mythic Site Generator, which generates Sites in the same format outlined in the book. You can adjust them as you prefer, too.   I’m using it to generate all the sites that exist in the realm, though I’m not filling in the details until it seems possible I’ll need them. I mean, seriously, look how clean and easily-legible this is:

Well, it’s easily legible if you’re familiar with what the geometric shapes and the various styles of connection lines mean. (There’s a key on the site generator page linked above.) Soon after I started using it, the Mythic Site Generator added key generation as well, for GMs who are stuck having to improvise a locale completely off the top of their heads, I suppose. It’s really an amazing tool!

I also really like this online Spark Generator, and expect to put it to occasional use as well, just for general off-the-cuff inspiration and ideas:

Below are behind-the-scenes notes for every session I ran with the group, at least for every session for which I had any behind-the-scenes notes to make.   

Session 1

Session 2

Between Sessions 2 & 3

 

Session 3

Session 4

Session 5

Session 6

Session 7

Session 8

Session 9

Session 10

Session 11

Session 12

Some more notes, also, because a player missed one week so we didn’t play, but there was some discussion:

Session 13

Session 14

Session 15

Session 16

Session 17

Session 18

Session 19

Session 20

Session 21

Session 21/22: Inter-Session Post

Session 22

Post-Session 22

Afterthoughts

Our Mythic Bastionland

Our Mythic Bastionland, Session 22 and Epilogue

  1. I suspect I do this because of years of practice inverting left and right. When speaking to a classroom full of students, I’m really good at saying, “The left side of the room” in reference to the side of the room to the left of the students from their point of view, while pointing to what is, from my point of view, the right side of the room. That said, I’ve also seen it mentioned as being common with people who have ADHD, so that could underlie it.

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