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Reading Paranoia XP: Sector Zero

This entry is part 19 of 21 in the series Reading Paranoia XP

This is a review of a Paranoia XP supplement titled Sector Zero. If you’re interested, read on. 

“Sector Zero” is Alpha Complex slang for “punishment duty”—as in, the missions that Troubleshooters are assigned when they’re being punished for past screw-ups. In other words, Sector Zero is a collection of three short “screwjob” adventures where Troubleshooters are set up to fail. In some game systems, those would be damning words, but of course, this is Paranoia and it’s to be expected. 

For  my money, the first two adventures are good, while the latter one left me a little confused.

In any case, I don’t think Sector Zero is an indispensable book in the Paranoia XP line, but it is a fun set of missions that, at least with a little note-taking, would likely run smoothly and result in the kind of hilarity that any group willing to play Paranoia will enjoy.  

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