Duskvol in Newsprint

So, I’ve been ridiculously productive lately. I count the following:

  • 4–5 separate projects related to RPGs,
  • 3 related to music, and
  • 1 short story I’ve started working on.

I could probably go on at length about all of them, but I was urged to write about one of the RPG-related projects first, so that’s what I’m writing up. 

I play in a biweekly RPG group organized and run by Jeremy Tolbert. Lately, we’ve been playing Blades in the Dark. If you don’t know what that is, I’ll assume you’re not into RPGs, but just in case: imagine a steampunky London called Doskvol (Duskwall) and it has ghosts and magic and vampires and cults and so many gangs of thieves all jockeying for position, and the city is in a burnt-skied a post-apocalyptic world and is dependent on an analogue to the whaling industry, except instead of whale blubber it’s the blood of (demonic) “Leviathans” that is hunted for and burned. Everyone’s character is some kind of crook or, maybe, revolutionary. But mostly crooks.  

A lot of people think of it as an analogue to Victorian London, but my characters often operate more like people from Early Georgian England. (My main PC is based on the infamous madam Mother Needham; my backup character is a skinny version of John Gay, author of The Beggars’ Opera. When they set out to attack someone, they often prefer the defamation route: rumors, accusatory posters, incendiary pamphlets, and the like. All of that is very early Georgian London, and so is the countercultural celebration of crooks as heroes.

So, I often do the session logs for that group’s games. When I wasn’t doing much writing, my session logs would be in-world fiction from the POV of either my character or an NPC, but these days, I’ve taken to posting my notes along what what I would call “exploded session logs.” 

“Exploded?” Yes: the session log isn’t a reiteration of which events transpired during the session: my notes suffice for that. What I’m interested in is imagining how others in the city saw the events, as well as what was going on in other parts of the city. A session of Blades in the Dark has a lot of background “moving parts” like clocks that are ticking offscreen, side-effects of actions taken, Devils’ Bargains that may not pay off for some time, and so on. I wanted to do session logs that hinted at all of that, and also made Doskvol seem alive. 

I started quite a long time ago, with pages that allowed one to input plain text ad generate the front page of a newspaper, as well as some occasional poster designs. I graduated to using a template I’d found on Reddit (the Powerpoint Template linked from this comment, in fact). Then I started playing around with Chat-GPT and realized I could use it to put together a reasonably flavorful and lore-faithful one-sheet newspaper in very little time—as much time as it took me, previously, to write one article on my own. 

Like most people, I find Chat-GPT unnerving. (I[‘m not experiencing quite the same existential crisis as my friends, but Tom Scott’s explanation of his own existential crisis related to AI makes sense to me.) That said, for generating the kind of bland, skimmable content that ends up in newspapers, it’s pretty reliable, especially since persistence of chats got implemented. It’s also fast enough that I can focus on improving my layout skills—which is half the point, really; I’m trying to teach myself Affinity Studio (especially how to do layout in Affinity Publisher) and this project is in some ways an excuse to put the time in to get better at that. 

I’ve put together the documents in an image slider below. You can click on the arrows to move forward and backward through the sequence. I’m not including PDFs here—I don’t know that anyone would be all that interested—but if anyone wants to see them, I can easily make them available. 

That’s everything so far: posters, newspapers, and contracts alike (but mostly newspapers) but I’ll probably add to that slideshow, and add an update above, when I do produce more.  I’m not sure my layouts will be good enough to offer for sale on itch.io, but maybe, eventually. 

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