Readings, January/February 2026

This entry is part 1 of 1 in the series Readings 2026

January and February of 2026 were not so great for reading. While I didn’t have to teach after mid-January, I spent a lot of my energy in that month working on music for an upcoming computer game that my friend Jeremy’s working on, and February, well… besides working on a translation due in the middle of the month, my son was on school holidays for most of February, so… yeah. I didn’t get to read as much as I would have liked. Still, I did get through four books, which is not nothing, especially when one of them was like …

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Coming Soon: Mythic Bastionland!

This entry is part 1 of 14 in the series Our Mythic Bastionland

My turn to run a game has come up with my Sunday night group, and out of the options I offered everyone to choose from, the big winner was Mythic Bastionland. I’d fortunately just read the whole thing, and also had recently gotten a chance to play a one-shot of the game with my other group, GMed by the inimitable Jeremy Tolbert. After that, I felt like I had a pretty good handle on the game and that I could do it justice.  I really admire a few things about the design. For one, it has the same kind of …

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Further Strangeness: Now Available!

I’ve created another RPG thingie! It’s an unofficial, unlicensed supplement titled Further Strangeness: Twelve New Knights, Seers, and Myths for Mythic Bastionland. I got a kick out of reading Mythic Bastionland, Chris McDowall’s new game, of which the majority of the content is two-page spreads laying out the information on Knights (potential PCs or NPCs), Seers (NPC sages), and Myths (which are basically adventure materials). It was fun homebrewing these up, and quite a challenge trying to come up with things McDowall hadn’t quite covered in the original set of 72 of each. Some are a bit close, but I …

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Playing Jordan Palmer’s “Our God Is Dead”

The other day, with a group of three other people, I got a chance to play Jordan Palmer’s “Our God is Dead,” which, as the game’s itch.io page explains, is “a comedy role-playing game about clerics hiding the fact that their god has died just before a celebration in their god’s honor.” Players play the clerics, but in the process of play, they build out not just the clerics but also the god, the community, and so on… while having to desperately struggle to prevent others from catching on to the horrible truth: that the deity they venerate is dead.  …

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