Coming Soon: Mythic Bastionland!

This entry is part 1 of 1 in the series Mythic Bastionland 2025

My turn to run a game has come up with my Sunday night group, and out of the options I offered everyone to choose from, the big winner was Mythic Bastionland. I’d fortunately just read the whole thing, and also had recently gotten a chance to play a one-shot of the game with my other group, GMed by the inimitable Jeremy Tolbert. After that, I felt like I had a pretty good handle on the game and that I could do it justice.  I really admire a few things about the design. For one, it has the same kind of …

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Further Strangeness: Now Available!

I’ve created another RPG thingie! It’s an unofficial, unlicensed supplement titled Further Strangeness: Twelve New Knights, Seers, and Myths for Mythic Bastionland. I got a kick out of reading Mythic Bastionland, Chris McDowall’s new game, of which the majority of the content is two-page spreads laying out the information on Knights (potential PCs or NPCs), Seers (NPC sages), and Myths (which are basically adventure materials). It was fun homebrewing these up, and quite a challenge trying to come up with things McDowall hadn’t quite covered in the original set of 72 of each. Some are a bit close, but I …

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Playing Jordan Palmer’s “Our God Is Dead”

The other day, with a group of three other people, I got a chance to play Jordan Palmer’s “Our God is Dead,” which, as the game’s itch.io page explains, is “a comedy role-playing game about clerics hiding the fact that their god has died just before a celebration in their god’s honor.” Players play the clerics, but in the process of play, they build out not just the clerics but also the god, the community, and so on… while having to desperately struggle to prevent others from catching on to the horrible truth: that the deity they venerate is dead.  …

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