First, a brief note. This post is one that sat unpublished on my blog since 2019—one of many such posts. For some reason, after having a kid, I kept writing blog posts, but stopped publishing them. I’ve decided to revisit and publish some of those old languishing posts, because why not? They’re a mixed bag of topics, but include a lot of reviews of RPG books I’ve accumulated over the years. So, well, anyway, everything beneath the line is something I wrote five years ago. I still haven’t had a chance to play Nobilis, and suspect I never will get …
Category: RPG
Isle of Joy In the Wild
So, I’ve been getting lovely messages containing images like this for the last couple of days: People are starting to receive their copies of Isle of Joy. It’s lovely to see the book out there in the world, and I’ve been hearing positive things from those who’ve received it, too. I should be seeing my own copy before too long, but for now I’m content to vicariously enjoy these sightings. It’s exciting to see the book in people’s hands! Oh, and if you missed the campaign, you can still order yourself a copy. There’s a link from the Kickstarter page, …
Something Tookish!
I’ve just realized that I never posted about a game I published on itch.io last year. The game is called Something Tookish! It’s not a wholly original game design, but rather a hack of the popular Brindlewood Bay RPG. The elevator pitch for Brindlewood Bay could be summed up as Golden Girls meets Murder She Wrote with a streak of “The Shadow over Innsmouth.” Well, as soon as I read through the rules, I immediately started thinking about the cozy halfling game that was going with my Sunday night RPG group.
Looking Back on #dungeon23
There is a post that has sat unpublished in the queue on this blog for almost a year: the last installment I started on last year’s #dungeon23 experiment. I got as far as July 8th before throwing in the towel. Why only till July 8th? Well, a couple of things: July means summer class. I teach intensive writing courses in the summer and winter break, and the workload can be pretty full-on. I don’t perfectly remember, but I have to assume that was part of it. I hit a wall, not of creativity so much as of the limitations of …
Troika! Numinous Edition
Last year, I checked out Troika: Numinous Edition and ran a couple of one-shots (well, three-shots) for groups from both of the gaming Discords I socialize on. I wrote up an entire post about it, only to… entirely forget to publish it. So anyway, here it is, many months late.