It’s What’s Inside… (#RPGaDay 2017, Day 12)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which RPG has the most inspiring interior art? It bet those who’ve read previous posts in this series know at least some of the answers I’m going to offer. Oh, and one or two of these images might be NSFW, I suppose. Here’s my picks, with some mini-galleries to show off the best examples.  Oh, and this page will probably be a little slow to load. Lots of images, and I think the gallery plugin is preloading the bigger size for when …

Continue Reading

Back from the Grave (#RPGaDay 2017, Day 11)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which ‘dead game’ would you like to see reborn? This is an interesting question, and, for me, an odd one. I’ll try provide some answers I think are helpful for thinking about this. 

Continue Reading

Gone… in 120 Minutes? And an Alternate Question… (#RPGaDay 2017, Day 8)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: What is a good RPG to play for sessions of 2 hours or less? Hm, good question, though I’m afraid I don’t hae a lot of answers to offer: I find the optimal time for a session is more like 3-4 hours. I haven’t played many that work at 2 hours, actually. I think Dread can be good and punchy in under two hours. If you have a small group of players who can focus and stay on task, Fiasco can also work. …

Continue Reading

With a Side of Kimchi: How the Issues Played Out

This entry is part 5 of 5 in the series With a Side of Kimchi: My First Brush with Fiasco

Note: This is my last post in my series on our first experience with Fiasco, and why I designed a new playset for our first game. It makes sense to start from the beginning of this series of posts, though. That’s here, but you can also see the whole series (in reverse order) on this page.  If you’ve read this far in this series, you have probably come to your own conclusions about how well the playset (and the thinking behind it) fed into the game as we played it. All in all, I think it worked quite well. In …

Continue Reading

With a Side of Kimchi: Our First Playthrough–Part 2

This entry is part 4 of 5 in the series With a Side of Kimchi: My First Brush with Fiasco

Note: This is the fourth post in my series on our first experience with Fiasco, and why I designed a new playset for our first game. It makes sense to start from the beginning of this series of posts, though. That’s here. In my last post on this series, I left off just after the Tilt part of our playthrough: that is, at the moment when things start to go wrong, the Tilt section of Fiasco. Well, we pressed on without taking a break, because we were short on time. I would have preferred a short break, like the rulebook …

Continue Reading