Mishmash – #RPGaDay 2017, Day 30

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: What is an RPG genre-mashup you would most like to see? Ah, well, now we’re in dangerous territory, since the stuff I’d most like to see is stuff I’m working on, yes, as in projects I want to write and pitch and sell and get out into the world. I won’t say anything about those because, unlike in fiction, I think in RPGs an interesting and unusual idea is actually worth something, even if execution still matters more than idea.  Also, a lot …

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The Essentials – #RPGaDay 2017, Day 27

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: What are your essential tools for good gaming? When I was younger, there was a time when I used to feel like I needed everything on hand for running a game. This was in the long-ago Forgotten Realms phase, when I would bring every damned supplement I owned along. I rarely looked in them, but you know… even if the characters were in the Jungles of Chult (way down south) you could never be sure they wouldn’t end up in Icewind Dale, …

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Easy to Run? – RPGaDay 2017, Day 22

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which RPG is the easiest for you to run? That really depends on what we mean by “easiest,” doesn’t it? If we mean “least difficult to implement the rules in play”: Early editions of D&D, or the modern variants and retroclones based on them. Long experience has hardwired a lot of stuff into my head, and the aesthetic of the game is similarly settled. These days, for me, LotFP is the system I use for that.  If we mean “easiest to get …

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Well Wrought – #RPGaDay 2017, Day 19

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which RPG features the best writing? Er, define best? Also, confession time.

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The Session That Changed Everything (#RPGaDay, Day 13)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Describe a game experience that changed how you play.  Um, they all have? I mean, not all, but I learn a lot from every campaign or one-shot I run.  But I think the session that changed how I play the most was back in late 2012, when I was returning to the hobby. It was a session of Fiasco. I wrote up the session at the time, and you can see it here. As for how it’s affected the way I play …

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It’s What’s Inside… (#RPGaDay 2017, Day 12)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which RPG has the most inspiring interior art? It bet those who’ve read previous posts in this series know at least some of the answers I’m going to offer. Oh, and one or two of these images might be NSFW, I suppose. Here’s my picks, with some mini-galleries to show off the best examples.  Oh, and this page will probably be a little slow to load. Lots of images, and I think the gallery plugin is preloading the bigger size for when …

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Back from the Grave (#RPGaDay 2017, Day 11)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which ‘dead game’ would you like to see reborn? This is an interesting question, and, for me, an odd one. I’ll try provide some answers I think are helpful for thinking about this. 

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Gone… in 120 Minutes? And an Alternate Question… (#RPGaDay 2017, Day 8)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: What is a good RPG to play for sessions of 2 hours or less? Hm, good question, though I’m afraid I don’t hae a lot of answers to offer: I find the optimal time for a session is more like 3-4 hours. I haven’t played many that work at 2 hours, actually. I think Dread can be good and punchy in under two hours. If you have a small group of players who can focus and stay on task, Fiasco can also work. …

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With a Side of Kimchi: How the Issues Played Out

This entry is part 5 of 5 in the series With a Side of Kimchi: My First Brush with Fiasco

Note: This is my last post in my series on our first experience with Fiasco, and why I designed a new playset for our first game. It makes sense to start from the beginning of this series of posts, though. That’s here, but you can also see the whole series (in reverse order) on this page.  If you’ve read this far in this series, you have probably come to your own conclusions about how well the playset (and the thinking behind it) fed into the game as we played it. All in all, I think it worked quite well. In …

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With a Side of Kimchi: Our First Playthrough–Part 2

This entry is part 4 of 5 in the series With a Side of Kimchi: My First Brush with Fiasco

Note: This is the fourth post in my series on our first experience with Fiasco, and why I designed a new playset for our first game. It makes sense to start from the beginning of this series of posts, though. That’s here. In my last post on this series, I left off just after the Tilt part of our playthrough: that is, at the moment when things start to go wrong, the Tilt section of Fiasco. Well, we pressed on without taking a break, because we were short on time. I would have preferred a short break, like the rulebook …

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