Cathulhu

Last Saturday I attended a “mini-con” in Seoul and had a great time. I got to play in two games, one of which I’ll discuss briefly today—in part because the other, I’ve been playing elsewhere as well, and would like to sum up my experiences with it in terms of both sessions. (And the other playthrough is currently awaiting its concluding session.)  The game I’m discussing today is Sixtystone Press’s Cathulhu, by Ingo Ahrens, Adam Crossingham and Daniel Harms. It’s a BRP-derived game, featuring a percentile, roll-under system and a hilarious set of skills as well as special “tricks” that …

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RPG Quick Shots

This post contains some thoughts on a few shorter RPG books I’ve read lately: The Derelict: A Tale of Terror for Call of Cthulhu by Sandy Peterson Beasties: A Manual of New Monsters for Your Original Edition Game by Thomas Denmark Caves of Shadow by Monte Cook Fate Accelerated  by Clark Valentine with Leonard Balsera, Fred Hicks, Mike Olson, and Amanda Valentine If that doesn’t appeal, this may be a post to skip. 

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Back from the Grave (#RPGaDay 2017, Day 11)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which ‘dead game’ would you like to see reborn? This is an interesting question, and, for me, an odd one. I’ll try provide some answers I think are helpful for thinking about this. 

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