Reading the Numenera (Core Rulebook) by Monte Cook

I know I’m pretty late to the party, but I’m trying to take notes as I read different RPG books, in part to sort of collect my thoughts about them. Numenera‘s already got a new (backwards-compatible) edition, so I’m really behind the curve, but I’m behind the curve on everything these days, and if I let that stop me, I’d never post anything here. So, here are my thoughts on the Numenera core rulebook, loaned to me long ago by my amazingly patient friend Justin Howe. 

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Useful Resources for RPGs – #RPGaDay 2017, Day 26

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which RPG provides the most useful resources? I’m not sure I have a good answer for this question, since most of the RPGs I use provide the same basic resources, and the ones with more than I’m aware of, I haven’t actually gotten to use in-game. That said, I can talk about some resources I like, and which I’d like to use in my own games—but resources I’d like to make and use myself, if I could figure out the logistics well …

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Laid Out on the Page – #RPGaDay 2017, Day 23

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which RPG has the most jaw-dropping layout? I’m going to make a bit of a departure here, and interpret jaw-dropping both in a positive and in a negative way. I’m doing that because, as I said earlier in this series of posts, the bar has really been raised in a lot of ways in the RPG publishing world. Good and even excellent layout ends up being kind of invisible: you only notice layout when it’s incredible—at which point it can become a …

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Well Wrought – #RPGaDay 2017, Day 19

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which RPG features the best writing? Er, define best? Also, confession time.

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Back from the Grave (#RPGaDay 2017, Day 11)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: Which ‘dead game’ would you like to see reborn? This is an interesting question, and, for me, an odd one. I’ll try provide some answers I think are helpful for thinking about this. 

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Gone… in 120 Minutes? And an Alternate Question… (#RPGaDay 2017, Day 8)

August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: What is a good RPG to play for sessions of 2 hours or less? Hm, good question, though I’m afraid I don’t hae a lot of answers to offer: I find the optimal time for a session is more like 3-4 hours. I haven’t played many that work at 2 hours, actually. I think Dread can be good and punchy in under two hours. If you have a small group of players who can focus and stay on task, Fiasco can also work. …

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Free RPG Day 2017

So, I’m running behind again, but I figured I’d write this up anyway. Free RPG Day 2017 happened a the weekend before last. A few of us made the trip of to Dice Latte in Seoul for the event. I didn’t take any pictures—I’m terrible at taking pictures of anything but the kid, these days—but I can say a good time was had. We arrived late, expecting my friend Justin to run Blades in the Dark rather than joining in on any of the official tables (because none of us had thought to sign up for anything—if I had done, I …

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