August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: What are your essential tools for good gaming? When I was younger, there was a time when I used to feel like I needed everything on hand for running a game. This was in the long-ago Forgotten Realms phase, when I would bring every damned supplement I owned along. I rarely looked in them, but you know… even if the characters were in the Jungles of Chult (way down south) you could never be sure they wouldn’t end up in Icewind Dale, …
Tag: dice
How to Play Hazard (The Dice Game)
Here’s something I came across researching the book project I’m working on right now, set in early Georgian London: hazard, a dice game with crazy rules, though it’s the ancestor of the simplified dice game craps, which I’m pretty sure is familiar to anyone reading this. Kristen Koster has a reasonably good summary of the game here, but I figured I’d try write it up as well, and see if I couldn’t make the rules a little simpler to follow. I figured some notes about cheating would also be appropriate, since that was widespread in dice games historically. Whether you’re …
d12 of Divination, d4 of Sheep-Ankle
You know those ancient d20s they found in Roman and Greco-Egyptian excavations? Well, this isn’t as cool as that, but I’ve just run across a reference (in Jim Baker’s The Cunning Man’s Handbook, which I posted about recently) to a Renaissance-era d12, and it was used for… divination, of course. (Dice seem to have been used both in divination and gaming, and the line between the two gets fuzzy at certain times in history, of course… like how lots of people today read their horoscopes in the newspaper for fun, but don’t base decisions on what they say.) That makes sense: 12 months of the year, 12 astrological …