Here’s something I came across researching the book project I’m working on right now, set in early Georgian London: hazard, a dice game with crazy rules, though it’s the ancestor of the simplified dice game craps, which I’m pretty sure is familiar to anyone reading this. Kristen Koster has a reasonably good summary of the game here, but I figured I’d try write it up as well, and see if I couldn’t make the rules a little simpler to follow. I figured some notes about cheating would also be appropriate, since that was widespread in dice games historically. Whether you’re …