Wait for Me Journal, Entry 1

This entry is part 1 of 23 in the series Playing "Wait for Me"

So, I backed this journaling game on Kickstarter called Wait for Me, written by Jeeyon Shim and Kevin Kulp, and I figured I’d play the game now, here, on my blog. Why not? They’re emailing out the prompts for this journaling game, one at a time on a daily basis, so I’m going to blog them as I work my way through, possibly with some delays. 

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How to Play Hazard (The Dice Game)

Here’s something I came across researching the book project I’m working on right now, set in early Georgian London: hazard, a dice game with crazy rules, though it’s the ancestor of the simplified dice game craps, which I’m pretty sure is familiar to anyone reading this. Kristen Koster has a reasonably good summary of the game here, but I figured I’d try write it up as well, and see if I couldn’t make the rules a little simpler to follow. I figured some notes about cheating would also be appropriate, since that was widespread in dice games historically. Whether you’re …

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Mark Majcher’s Twenty Four Game Poems as a TEFL Resource

I recently picked up Mark Majcher‘s book Twenty Four Game Poems on Bundle of Holding (which is basically the Tabletop RPG gamer’s equivalent of Humble Bundle). I actually bought the bundle mainly for this book, because it intrigued me so profoundly, and I have to say, I’m glad I did. A “game poem” is basically just a short, simple pick-up game of some kind, for which the rules and mechanics are simple, and the game is focused on a single, straightforward idea, theme, or mini-arc. For example, players might adopt the role of a bird flying around to some purpose, and narrate their flight’s beginning, middle, …

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