Note: This is my last post in my series on our first experience with Fiasco, and why I designed a new playset for our first game. It makes sense to start from the beginning of this series of posts, though. That’s here, but you can also see the whole series (in reverse order) on this page. If you’ve read this far in this series, you have probably come to your own conclusions about how well the playset (and the thinking behind it) fed into the game as we played it. All in all, I think it worked quite well. In …
With a Side of Kimchi: How the Issues Played Out
