At the university where I work these days, one of the classes I teach every semester is Screen English. For the last three semesters, I’ve included the silent, text-based role-playing game Alice is Missing (from Hunter’s Entertainment) as one of our activities. Usually we play it toward the end of semester, when students are eager for something to break away from the familiarity of student-led discussion group exercises. Despite a few challenges, it goes surprisingly well. The challenges include: