As with other posts in this series, these #booksread2022 posts get published with some lag. I’m trying to be more punctual, though, and this one’s very recent. This is a very short old-school RPG adventure module. I’m tempted actually to call it an “adventure concept” because it’s very light on details, beyond statblocks, and designed to be something you can drop into your game easily. Aside from the NPCs, there’s some material about an insane clown cult (I was so tempted to say “posse”) operating in the area of the village where the adventure is sited (and NPC writeups/stats for …