Creating Passionate Users: What can we learn from game developers?

A couple of links on games and how they may link to ESL/EFL teaching: First, an article at Wired on the often overlooked positive effects of gaming. And at Creating Passionate Users, Kathy Sierra asks What can we learn from game developers?. She has some interesting audio files on the subject, and the big winner concept is the idea of using levels to stimulate interest in users (or, for us teachers, students). Interesting, and I think I’ll devote a little thought to it.

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The Dog Poop Girl Story

Well, I live in Korea, but this is news to me. Maybe I just haven’t been keeping up on my Korea-related blogs. In fact, that’s probably why I haven’t heard about Dog Poop Girl. This is one of those inconsiderate idiots I rant about from time to time, the kind of person who walks around as if nobody else in the world even exists. She took her dog onto the subway and when I crapped on the floor, she didn’t make a move to clean it up; instead, she apparently acted as if nothing was amiss. Annoyed passengers gawked, and …

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