This post is, yes, me trying to convince you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I got from the experience of designing and playtesting the book. Today, I’m going to address how time and pacing works when it comes to worldbuilding or, rather, when it comes …
Lessons from the Isle of Joy: Time Records (Strict and Otherwise)