Sounds From the Isle of Joy Now Available

I had a lot of nervous energy to burn during the Isle of Joy Kickstarter, and I let off steam by making music. At some point I realized that I was making an Isle of Joy soundtrack, so we decided to release it for free to all backers of the campaign.  If you’re a backer, you should have received a code to download it free about a month ago. (Some people have been having issues with the codes, I’m not sure why. They email saying that their code is not working, but it’s still on the list of unredeemed codes. …

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Isle of Joy In the Wild

So, I’ve been getting lovely messages containing images like this for the last couple of days: People are starting to receive their copies of Isle of Joy. It’s lovely to see the book out there in the world, and I’ve been hearing positive things from those who’ve received it, too. I should be seeing my own copy before too long, but for now I’m content to vicariously enjoy these sightings. It’s exciting to see the book in people’s hands!   Oh, and if you missed the campaign, you can still order yourself a copy. There’s a link from the Kickstarter page, …

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Isle of Joy Kickstarter Concludes, “Soundtrack” in Progress

The Isle of Joy Kickstarter concluded last night, after a couple of really stellar days. I was impressed with how many people decided to back the project in those last days and hours, and I’m grateful to them all. People managed to unlock a lot of nice stretch goals—including colour maps!—and as was announced in the last announcement for the campaign, I’ll be making a collection of tracks titled Songs from Isle of Joy to release as a special bonus for all backers. (More about that below.) Anyway, I’m really excited for our backers to get their copies and I …

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Lessons from the Isle of Joy: Backstory

This post is, yes, me trying to convince you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I got from the experience of designing and playtesting the book.  Today, I’m going to talk a little about backstory, especially the difficulties in establishing a mysterious backstory. 

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Lessons from the Isle of Joy: The Uncanny in RPGs

I’m back, and once again trying to entice you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable ideas related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I gotten out of the experience of designing and playtesting the book.  Today, I’m going to address RPGs, meta-rules, and the uncanny.  Hopefully the flu I’m battling at the moment …

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