Isle of Joy Nominated for an Ennie

So, a few days ago Ahimsa Kerp (of Knight Owl Publishing) let me know that my RPG book Isle of Joy has been nominated for an Ennie Award in the Best Adventure—Long Form category. (Ahimsa and Wind Lothamer were the book’s wonderful publishers.) It’s very flattering and exciting, and our book is in good company with a lot of really spectacular stuff on the awards nomination list!  Anyway, if you’re interested in voting, this is the place to do it!  Oh, and Knight Owl is in the running for Best Publisher, by the way. They deserve a vote too! 

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Sounds From the Isle of Joy Now Available

I had a lot of nervous energy to burn during the Isle of Joy Kickstarter, and I let off steam by making music. At some point I realized that I was making an Isle of Joy soundtrack, so we decided to release it for free to all backers of the campaign.  If you’re a backer, you should have received a code to download it free about a month ago. (Some people have been having issues with the codes, I’m not sure why. They email saying that their code is not working, but it’s still on the list of unredeemed codes. …

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Isle of Joy In the Wild

So, I’ve been getting lovely messages containing images like this for the last couple of days: People are starting to receive their copies of Isle of Joy. It’s lovely to see the book out there in the world, and I’ve been hearing positive things from those who’ve received it, too. I should be seeing my own copy before too long, but for now I’m content to vicariously enjoy these sightings. It’s exciting to see the book in people’s hands!   Oh, and if you missed the campaign, you can still order yourself a copy. There’s a link from the Kickstarter page, …

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Isle of Joy Kickstarter Concludes, “Soundtrack” in Progress

The Isle of Joy Kickstarter concluded last night, after a couple of really stellar days. I was impressed with how many people decided to back the project in those last days and hours, and I’m grateful to them all. People managed to unlock a lot of nice stretch goals—including colour maps!—and as was announced in the last announcement for the campaign, I’ll be making a collection of tracks titled Songs from Isle of Joy to release as a special bonus for all backers. (More about that below.) Anyway, I’m really excited for our backers to get their copies and I …

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Lessons from the Isle of Joy: Backstory

This post is, yes, me trying to convince you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I got from the experience of designing and playtesting the book.  Today, I’m going to talk a little about backstory, especially the difficulties in establishing a mysterious backstory. 

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Lessons from the Isle of Joy: The Uncanny in RPGs

I’m back, and once again trying to entice you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable ideas related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I gotten out of the experience of designing and playtesting the book.  Today, I’m going to address RPGs, meta-rules, and the uncanny.  Hopefully the flu I’m battling at the moment …

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Lessons from the Isle of Joy: Time Records (Strict and Otherwise)

This post is, yes, me trying to convince you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I got from the experience of designing and playtesting the book.  Today, I’m going to address how time and pacing works when it comes to worldbuilding or, rather, when it comes …

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Lessons from the Isle of Joy: XP in a Survival Game

This post is, yes, me trying to convince you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I got from the experience of designing and playtesting the book.  Today, I’m going to address how to handle the question of XP in a game where the focus becomes survival …

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Isle of Joy on Kickstarter Now

At the moment, my latest tabletop RPG project, from Knight Owl Publishing, is live on Kickstarter. Here’s the pitch from the Kickstarter page: Isle of Joy is an adventure like no other—a brooding, psychedelic trip across a haunted island, as well as a fractious exploration of the nature of identity, and a frightening battle to survive in a world gone mad. Imagine if David Lynch directed The Tempest for A24 Films and you might get a feel for the tone of this book: isolated, complex, dream-like, surreal. Isle of Joy is that and much more, as esteemed writer Gord Sellar weaves a complex and touching …

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Isle of Joy: Kickstarter Coming Soon!

While this blog is not heavily-trafficked, I thought it would probably be a good idea to post this here, because at least according to my site’s stats, a few real people do drop by from time to time.  If you’re following me on social media, you’re probably aware that there’s a Kickstarter coming up for my Isle of Joy adventure book. One of the elevator pitches I’ve seen is, “If Jodorowsky directed The Tempest for A24, but an RPG,” and that feels right to me. If that appeals to you, then head over here to be notified when the campaign …

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