While this blog is not heavily-trafficked, I thought it would probably be a good idea to post this here, because at least according to my site’s stats, a few real people do drop by from time to time. If you’re following me on social media, you’re probably aware that there’s a Kickstarter coming up for my Isle of Joy adventure book. One of the elevator pitches I’ve seen is, “If Jodorowsky directed The Tempest for A24, but an RPG,” and that feels right to me. If that appeals to you, then head over here to be notified when the campaign …
Category: WRITING
New Stuff at my itch.io
The other day, I added a few assorted RPG-related items over on my itch.io page. The first two are individual scenarios for Epidiah Ravachol’s game Dread, and the third is a set of playbooks for Jason Morningstar’s Fiasco (classic edition, which is available here, among other places). The first Dread scenario is titled “Saigon Ex-Frat Apocalypse.” I wrote it in 2013. “Saigon Ex-Frat Apocalypse” is a scenario for Epidiah Ravachol’s storygame Dread (available here). It’s about expat dirtbags living in a shared house in downtown Saigon who wake up the day after a ridiculous party only to discover that something has gone horribly …
A Lovely Discussion of a Lovely Story
I’m late catching up—it’s been one of those weeks—but on the radio a few days ago, Paul Matthews (@ajosshi) discussed our translation of Bae Myung-hoon’s lovely short story “The Peppers of Green Scallion,” which originally appeared in Clarkesworld a few years ago. Listening to Paul read from and discuss the story was a delight for both of us, and he definitely hit on a lot of the things that made us love the story and want to translate it in the first place. You can check out a recording of the discussion over on Arirang’s Check it Out podcast. (Or …
#dungeon23, Days 10-20: Medium Lunar Fragment
This post is part of a series detailing my participation in #dungeon23. Feel free to follow the link above to check out the series in order, or see the first post in the series if you don’t know what this project is. Days 10-20 were a bit of a challenge, mainly because our admins at work cheerfully made this week a hellish mess for anyone teaching a winter class. That is to say, this is rough, and yes, there were days when I jotted down a few days’ worth of entries to “catch up”; there were days where I got …
#dungeon23, Days 1-9: The Lunar Surface Access Complex
So, I’ve joined in on the #dungeon23 thing. (Or, #facility23? Er, whatever. Check out the original post if you don’t know what this is.) I will be posting here intermittently about it—probably after each “chunk” is finished, rather than on a fixed schedule like once a week. I’m not sure whether I’ll bounce each post to social media or just just toot/tweet them occasionally: I guess we’ll see. My first chunk this year took 9 days, so that’s what I’m updating about. (I know it’s the 10th of the year, but this is everything up to and including yesterday. I …