This is another update on my WIP, mostly intended as an accountability post. I’ve kept up my work on the project, and have hit 58 poems. I thought I would be finished in a couple of weeks, but one of the poems I thought would be shorter ended up being a very formal experiment in internal rhymes, which is very tricky, and also ended up unexpectedly expanding into a long poem with multiple parts: of my 58 pieces, six are sections of this newly-extended poem. So… if I keep up my current pace, I probably have ten days more of …
Category: WRITING
WIP: Unnamed Verses II
Here’s another little accountability post, following up after about a month and a week on this project, and a bit less than a month since my last post about it. I’ve kept at it! Indeed, I’ve picked up the pace. At the moment, I have 49 complete poems, which is because I’ve actually written more than one a day for certain days. Some of the poems are multi-part pieces, including a couple of “long poems” that included ten or more parts, but I’m counting each section as a poem for the purposes of tracking my progress. I’ve enjoyed exploring some …
Isle of Joy: Kickstarter Coming Soon!
While this blog is not heavily-trafficked, I thought it would probably be a good idea to post this here, because at least according to my site’s stats, a few real people do drop by from time to time. If you’re following me on social media, you’re probably aware that there’s a Kickstarter coming up for my Isle of Joy adventure book. One of the elevator pitches I’ve seen is, “If Jodorowsky directed The Tempest for A24, but an RPG,” and that feels right to me. If that appeals to you, then head over here to be notified when the campaign …
New Stuff at my itch.io
The other day, I added a few assorted RPG-related items over on my itch.io page. The first two are individual scenarios for Epidiah Ravachol’s game Dread, and the third is a set of playbooks for Jason Morningstar’s Fiasco (classic edition, which is available here, among other places). The first Dread scenario is titled “Saigon Ex-Frat Apocalypse.” I wrote it in 2013. “Saigon Ex-Frat Apocalypse” is a scenario for Epidiah Ravachol’s storygame Dread (available here). It’s about expat dirtbags living in a shared house in downtown Saigon who wake up the day after a ridiculous party only to discover that something has gone horribly …
A Lovely Discussion of a Lovely Story
I’m late catching up—it’s been one of those weeks—but on the radio a few days ago, Paul Matthews (@ajosshi) discussed our translation of Bae Myung-hoon’s lovely short story “The Peppers of Green Scallion,” which originally appeared in Clarkesworld a few years ago. Listening to Paul read from and discuss the story was a delight for both of us, and he definitely hit on a lot of the things that made us love the story and want to translate it in the first place. You can check out a recording of the discussion over on Arirang’s Check it Out podcast. (Or …