This is an entry in a journaling game I’m currently playing. An explanation, and my first entry, is here.
Wait for Me, Day 3
This is an entry in a journaling game I’m currently playing. An explanation, and my first entry, is here.
So, my first real RPG project has been published as of a few weeks ago, and it out in the wild! It’s bananas seeing pictures being posted and seeing the first few reactions to it out there. I haven’t posted about it here because, let’s face it, the blog has lain mostly dormant for years. (Long story, for another time.) But man, look at this book: The adventure is set in a brewing monastery, because, you know, write what you know? Okay, I’m not a monk, but I know a fair bit about beer and historical brewing, and was reading …
Optional
New memories ripple through you as you finish the 40th word. You now remember reading your own advice just after that first date. Did it matter? Were you convinced? How did it change your experience? Was that advice important enough to stick with you through the years?
So, I backed this journaling game on Kickstarter called Wait for Me, written by Jeeyon Shim and Kevin Kulp, and I figured I’d play the game now, here, on my blog. Why not? They’re emailing out the prompts for this journaling game, one at a time on a daily basis, so I’m going to blog them as I work my way through, possibly with some delays.
When my friend Ahimsa Kerp (cofounder of Knight Owl Games and coauthor of Black Blade of the Demon King, The Chaos Gods Come to Meatlandia, and the recently kickstarted Worm Witch: The Life and Death of Belinda Blood) left Korea, he asked for some RPG books to be passed on to me, and Blood & Bronze was one of those. It’s an OSR game, as unabashedly as the title suggests, dating to 2016 in the “Transatlantic Edition” in the case of the book I’ve just read. (Transatlantic because this is apparently a Swedish RPG.) There are some in-depth reviews of …