Guttershine Beer Run, Part 5

This entry is part 14 of 15 in the series Adventures in Bastion

When we last left off… Heihachi, Emmeline, and the Mockeries were in a hallway in the Warehouse they’d infiltrated, with two barrels they were trying to roll out of the building; Haap Zouka and several explorers, newly returned from an icy place through a mysterious portal, guns pointed at the party and shouting for them to stop. The beer, after all, is needed to extinguish the electrical fire in the warehouse’s control room.   Heihachi, Emmeline, and the Mockery Gang were eager to avoid more bloodshed, so after a brief hesitation and some stern words from Haap Zouka: … about how …

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One of Us in Bastionland

Yesterday I got a chance to look at my print copy of Tim Deschene’s One of Us. It’s great! It’s also designed for use with Dungeon Crawl Classics, a game which I don’t own (or, honestly, have much interest in running: despite the many appealing things I’ve heard about the gam, especially the kooky magic system, I’m a bit leery of any the mental workload I might have to take on running a game with a rulebook that huge). That said, the beauty of old school games is that stuff is all roughly cross-compatible. DCC isn’t really old-school—to me, it …

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Guttershine Beer Run, Part 4

This entry is part 13 of 15 in the series Adventures in Bastion

When we last left off… Heihachi had just opened a door to reveal a pair of machines facing him, in the interior of a dark room, their whirring and clanking suddenly silent.  Heihachi’s response was, surprisingly, to step into the room slowly and carefully, at which point he discovered the machines were not murder-guardians. In fact, they were somewhat brainless automata that didn’t seem to register Heihachi wasn’t supposed to be there. A little experimentation revealed that they were busily transferring tins of whale blubber from the shelves on the west wall onto shelves along the east wall. They “taught” …

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Guttershine Beer Run, Part 3

This entry is part 12 of 15 in the series Adventures in Bastion

When we last left off… our protagonists were on the verge of infiltrating the Witherhall Warehouse to try recover the stolen beer and drive it back to New Guttershine College Campus. I set up Dynamic Lighting for this adventure, which introduced some challenge and complexity to the exploration. I’m not totally happy with how Dynamic Lighting works: I think it needs some more work in terms of how it represents shadow, especially since there’s no way of setting “height” for any object. Basically, things that cast shadow also block sightlines. It took me some time to understand this. But I …

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Guttershine Beer Run, Part 2

This entry is part 11 of 15 in the series Adventures in Bastion

When we last left off… our protagonists were in a standodff in front of the Witherhall Warehouse, the required beer in sight and the dray cart still outside, but a gun drawn on them and the front gateman of the Warehouse none too pleased at their presence.    I found a map to use for the Warehouse, under the assumption that the action might lead us inside there. (Or, rather… one way or another, it I know it eventually would.) The map I ended up using was The Warehouse, from Cosmic Dungeons:That’s a lower-res, smaller version of the map, but …

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