Guttershine Beer Run, Part the Sixth

This entry is part 15 of 15 in the series Adventures in Bastion

When we last left off… the group had fought their way out of the Warehouse with a hard-won barrel of beer, only to discover South Guttershine overrun by small mechanical scorpions in a frenzy of self-replication (and tearing apart anything available for construction materials)—white-furred flying lizards had been released into the city through a portal inside the Warehouse, and one of them had snatched up Rampling Haddleshack and borne him off into the night—Heihachi had plunged through the portal momentarily, and returned with a nasty infection that was causing yellow gunk to drip from his eyes—the characters arrived at the …

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Guttershine Beer Run, Part 5

This entry is part 14 of 15 in the series Adventures in Bastion

When we last left off… Heihachi, Emmeline, and the Mockeries were in a hallway in the Warehouse they’d infiltrated, with two barrels they were trying to roll out of the building; Haap Zouka and several explorers, newly returned from an icy place through a mysterious portal, guns pointed at the party and shouting for them to stop. The beer, after all, is needed to extinguish the electrical fire in the warehouse’s control room.   Heihachi, Emmeline, and the Mockery Gang were eager to avoid more bloodshed, so after a brief hesitation and some stern words from Haap Zouka: … about how …

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One of Us in Bastionland

Yesterday I got a chance to look at my print copy of Tim Deschene’s One of Us. It’s great! It’s also designed for use with Dungeon Crawl Classics, a game which I don’t own (or, honestly, have much interest in running: despite the many appealing things I’ve heard about the gam, especially the kooky magic system, I’m a bit leery of any the mental workload I might have to take on running a game with a rulebook that huge). That said, the beauty of old school games is that stuff is all roughly cross-compatible. DCC isn’t really old-school—to me, it …

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Guttershine Beer Run, Part 4

This entry is part 13 of 15 in the series Adventures in Bastion

When we last left off… Heihachi had just opened a door to reveal a pair of machines facing him, in the interior of a dark room, their whirring and clanking suddenly silent.  Heihachi’s response was, surprisingly, to step into the room slowly and carefully, at which point he discovered the machines were not murder-guardians. In fact, they were somewhat brainless automata that didn’t seem to register Heihachi wasn’t supposed to be there. A little experimentation revealed that they were busily transferring tins of whale blubber from the shelves on the west wall onto shelves along the east wall. They “taught” …

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Guttershine Beer Run, Part 3

This entry is part 12 of 15 in the series Adventures in Bastion

When we last left off… our protagonists were on the verge of infiltrating the Witherhall Warehouse to try recover the stolen beer and drive it back to New Guttershine College Campus. I set up Dynamic Lighting for this adventure, which introduced some challenge and complexity to the exploration. I’m not totally happy with how Dynamic Lighting works: I think it needs some more work in terms of how it represents shadow, especially since there’s no way of setting “height” for any object. Basically, things that cast shadow also block sightlines. It took me some time to understand this. But I …

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Guttershine Beer Run, Part 2

This entry is part 11 of 15 in the series Adventures in Bastion

When we last left off… our protagonists were in a standodff in front of the Witherhall Warehouse, the required beer in sight and the dray cart still outside, but a gun drawn on them and the front gateman of the Warehouse none too pleased at their presence.    I found a map to use for the Warehouse, under the assumption that the action might lead us inside there. (Or, rather… one way or another, it I know it eventually would.) The map I ended up using was The Warehouse, from Cosmic Dungeons:That’s a lower-res, smaller version of the map, but …

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Guttershine Beer Run, Part 1

This entry is part 10 of 15 in the series Adventures in Bastion

When we last left off… our protagonists had just escaped from the Grand Amphitheater on New Guttershine College campus, where they faced multiple Tintapans/Purple Sludges, and had somewhat hesitantly agreed to team up with Prof Winslee to stop Tintapan—er, the Tintapans—in exchange for a night’s sleep in the dormitories and some vaguely-hinted-at sinecure or post on campus that would wipe out their debt.  The session began after the departure of Winslee. The adventurers, being somewhat worse for wear, decided to go to the Campus Hospitaling Center to receive some medical treatment. There, they discovered that with medical treatment in Bastion, …

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A Visit to the New Guttershine Academy, Part 6

This entry is part 9 of 15 in the series Adventures in Bastion

When we last left off…it was around 8:00PM and our beleaguered heroes were inside the Grand Amphitheatre, in a side hallway with a gang of guard-students who’d just traded some of their ditch-urb to Emmeline for a top hat and sash. The group was considering how to get past them an into the theater at the end of the session. 

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A Visit to the New Guttershine Academy, Part 5

This entry is part 8 of 15 in the series Adventures in Bastion

When we last left off…it was around 6:45PM and our beleaguered heroes were split up: Heihachi had just been offered a job he couldn’t turn down (to assassinate Prof. Winslee) over in that building filled with reveling students, and was still intoxicated by some kind of alien smokeweed; Emmeline, Fermi, and the Mockeries were in a kiosk on the top floor of the Pestilentarium, the smell of smoke on the air and confronted by the pressing need to find a way to remove from the building a ledger chained to a desk within the kiosk, which they’d just been told …

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A Visit to the New Guttershine Academy, Part 4

This entry is part 7 of 15 in the series Adventures in Bastion

When we last left off…it was around 5:45PM and our grubby heroes had made their way to what they thought would be Kiosk 63 on the 5th Floor of Pintram Hall, only to discover the Kiosk had been transferred to the 6th Floor of the enigmatic (i.e. unnamed) Building 8, and its former location converted to a public toilet. The group has been debating whether to make their way to the new location, gead to the library, or give up on ever claiming their earnings and leave campus…

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