When we last left off… the group had fought their way out of the Warehouse with a hard-won barrel of beer, only to discover South Guttershine overrun by small mechanical scorpions in a frenzy of self-replication (and tearing apart anything available for construction materials)—white-furred flying lizards had been released into the city through a portal inside the Warehouse, and one of them had snatched up Rampling Haddleshack and borne him off into the night—Heihachi had plunged through the portal momentarily, and returned with a nasty infection that was causing yellow gunk to drip from his eyes—the characters arrived at the …
Tag: game journals
Guttershine Beer Run, Part 5
When we last left off… Heihachi, Emmeline, and the Mockeries were in a hallway in the Warehouse they’d infiltrated, with two barrels they were trying to roll out of the building; Haap Zouka and several explorers, newly returned from an icy place through a mysterious portal, guns pointed at the party and shouting for them to stop. The beer, after all, is needed to extinguish the electrical fire in the warehouse’s control room. Heihachi, Emmeline, and the Mockery Gang were eager to avoid more bloodshed, so after a brief hesitation and some stern words from Haap Zouka: … about how …
Guttershine Beer Run, Part 4
When we last left off… Heihachi had just opened a door to reveal a pair of machines facing him, in the interior of a dark room, their whirring and clanking suddenly silent. Heihachi’s response was, surprisingly, to step into the room slowly and carefully, at which point he discovered the machines were not murder-guardians. In fact, they were somewhat brainless automata that didn’t seem to register Heihachi wasn’t supposed to be there. A little experimentation revealed that they were busily transferring tins of whale blubber from the shelves on the west wall onto shelves along the east wall. They “taught” …
Guttershine Beer Run, Part 3
When we last left off… our protagonists were on the verge of infiltrating the Witherhall Warehouse to try recover the stolen beer and drive it back to New Guttershine College Campus. I set up Dynamic Lighting for this adventure, which introduced some challenge and complexity to the exploration. I’m not totally happy with how Dynamic Lighting works: I think it needs some more work in terms of how it represents shadow, especially since there’s no way of setting “height” for any object. Basically, things that cast shadow also block sightlines. It took me some time to understand this. But I …
Guttershine Beer Run, Part 2
When we last left off… our protagonists were in a standodff in front of the Witherhall Warehouse, the required beer in sight and the dray cart still outside, but a gun drawn on them and the front gateman of the Warehouse none too pleased at their presence. I found a map to use for the Warehouse, under the assumption that the action might lead us inside there. (Or, rather… one way or another, it I know it eventually would.) The map I ended up using was The Warehouse, from Cosmic Dungeons:That’s a lower-res, smaller version of the map, but …