So, I’ve joined in on the #dungeon23 thing. (Or, #facility23? Er, whatever. Check out the original post if you don’t know what this is.) I will be posting here intermittently about it—probably after each “chunk” is finished, rather than on a fixed schedule like once a week. I’m not sure whether I’ll bounce each post […]
This post is part of a series detailing my participation in #dungeon23. Feel free to follow the link above to check out the series in order, or see the first post in the series if you don’t know what this project is. Days 10-20 were a bit of a challenge, mainly because our admins at […]
Though my recent posts are a testament to how busy I’ve been lately—and really, they just scratch the surface—I haven’t abandoned #dungeon23. Oh, no, I may have missed the odd day (and mostly caught up after, but sometimes just with a room and a word or two for a vague idea about what’s in it, […]
This is another installment in my #dungeon23 project, updating my progress up to Day 65 of the project, which was Monday the 6th of March.
I spent my #dungeon23 time this past week detailing a trio of small, connected fragments of the broken moon. I like the challenge of designing interesting locales, one or two at a time, that are weird and unique enough to be interesting, malleable enough to work as SF or as science fantasy, and that fit […]