I’m back, and once again trying to entice you to check out my latest RPG project, the Isle of Joy over on Kickstarter right now. However, since I’m not used to selling my stuff, I am going wrap the sales pitch in bacon some short essays on actionable ideas related to RPGs. Maybe they’ll be things most GMs have figured out for themselves, maybe not, but I’d like to share what I gotten out of the experience of designing and playtesting the book. Today, I’m going to address RPGs, meta-rules, and the uncanny. Hopefully the flu I’m battling at the moment …
Lessons from the Isle of Joy: The Uncanny in RPGs