Reading The Warren by Marshall Miller (and a new World Playset: Deck 17-R01)

This post is a brief overview of an RPG I managed to read through, but not yet try out, called The Warren. It’s a story game about… you guessed it, intelligent rabbits, sort of a RPG adaptation of Watership Down and stories like it. (Did the cover art above give it away?) This post includes short explanation of my (honestly sketchy) familiarity with the family of games it belongs to, an overview of what I found interesting in the game’s design, and a free (but not yet playtested) “World” playbook I designed for the setting, and a pretty wacky one …

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Reading The Gaean Reach RPG

I’m somewhat familiar with the Gumshoe RPG system: I’ve played a short campaign of Trail of Cthulhu, and skimmed several core rulebooks using the system—Trail of Cthulhu, Nights Black Agents, Ashen Stars, and Cthulhu Confidential, all of which I own copies—but I haven’t had a chance to read any of those rulebooks in full or run a Gumshoe system game. In fact, until recently the only Gumshoe gamebook I’d actually read in full was Gareth Ryder Hanrahan’s Lorefinder book, which essentially is an extended Gumshoe hack designed to be bolted onto Pathfinder (and other D&D-styled traditional RPGs), in order to …

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The Intelligent Sword

Everyone knows Stormbringer, the sword wielded by Elric—even people like me, who’ve barely read any of the Elric stories. Stormbringer is notorious in part because it’s the prototypical “intelligent sword” that old-timer RPG fans remember being a big deal in 1st edition AD&D.  Now, there are rules for intelligent magic items in 5E, of course, and there’s certainly precedent in fantasy literature for intelligent or sentient magical objects that aren’t swords—the Lord of the Rings features one prominently—but I feel like the “intelligent sword” trope has kind of fallen by the wayside… at least, it felt like that when the trope came …

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Playing Paranoia: High Programmers

So I’ve had the chance, in the past month, to play in a couple of sessions of Paranoia: High Programmers. The guy running it is… well, I don’t know much except that he’s in the States somewhere, and that he was kind enough to organize a game that I could join from half a world’s worth of timezones away. (Friday mornings Korean time, if anyone’s interested: he’s open to new players.) It’s been an interesting change of pace, and I thought I’d write a little about it here.

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