Eleven Years…

By the way, it’s been eleven years since I landed in Korea. Okay, really, I arrived on 30 December. It’s still 30 December in a lot of the world, so I’ll just ignore the fact I’m a few hours late on Korean time. Yeah, it’s been eleven years since I flew across the Pacific Ocean for the first time, arrived in Incheon International Airport, and took a bus down to Jeonju Iksan, to be met by someone I’d never met–but whom I’d heard about through my friend Joleen. Eleven years is a long, long time, considering that when I first …

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On that Stack of Essays I Got Through a Few Weeks Ago…

Out of a small stack of essays, I gleaned the following interesting insight that I’d never thought of myself: It’s possible to argue that the main difference in the conception of the uncontrollable in Greek Mythology and Bible stories is that, for the Greeks, human problems were often a result of the gods and their machinations, while for the ancient Hebrews, humans were just as often responsible for getting themselves into a heap of trouble, out of which God would sometimes bail them, if they were good. That’s it. Hours of grading, and precisely one idea I’ve never seen before. …

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26 년

I haven’t seen a lot of Korean films lately, in part because not much has appealed to me. However, if you’re like me, and you like good Korean films but haven’t seen many for a while, the film you should check out is called 26 년. (Which, for those of you who speak just a little Korean, translates as “26 Years,” not “26 Bitches.”) Here’s a video on Youtube with some animations made straight from the original art:It’s the long-awaited awaited cinematic adaptation of a popular webcomic by a Korean artist called Kangfull (강풀); readers of my series on Korean …

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With a Side of Kimchi: How the Issues Played Out

This entry is part 5 of 5 in the series With a Side of Kimchi: My First Brush with Fiasco

Note: This is my last post in my series on our first experience with Fiasco, and why I designed a new playset for our first game. It makes sense to start from the beginning of this series of posts, though. That’s here, but you can also see the whole series (in reverse order) on this page.  If you’ve read this far in this series, you have probably come to your own conclusions about how well the playset (and the thinking behind it) fed into the game as we played it. All in all, I think it worked quite well. In …

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With a Side of Kimchi: Our First Playthrough–Part 2

This entry is part 4 of 5 in the series With a Side of Kimchi: My First Brush with Fiasco

Note: This is the fourth post in my series on our first experience with Fiasco, and why I designed a new playset for our first game. It makes sense to start from the beginning of this series of posts, though. That’s here. In my last post on this series, I left off just after the Tilt part of our playthrough: that is, at the moment when things start to go wrong, the Tilt section of Fiasco. Well, we pressed on without taking a break, because we were short on time. I would have preferred a short break, like the rulebook …

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