The Computer Is Your Friendly Lovecraftian Letter Carrier Who is a Bullshitting Baron in Disguise (#RPGaDay 2017, Day 1)

Note: Yeah, this is a day late. I’d written it a few days ago and scheduled it for yesterday at noon, but somehow scheduling’s broken on my WordPress installation. I’ll be publishing today’s post (#2) in a few hours. August is RPGaDay month. Yep, a month solid of RPG-related posts, answering these questions: Today’s question is this: What published RPG do you wish you were playing right now? I’m going to say it’s a toss-up between three: Paranoia (the XP edition) and Michal Oracz’s De Profundis, and James Wallis’ The Extraordinary Adventures of Baron Munchausen. Here’s why:

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Free RPG Day 2017

So, I’m running behind again, but I figured I’d write this up anyway. Free RPG Day 2017 happened a the weekend before last. A few of us made the trip of to Dice Latte in Seoul for the event. I didn’t take any pictures—I’m terrible at taking pictures of anything but the kid, these days—but I can say a good time was had. We arrived late, expecting my friend Justin to run Blades in the Dark rather than joining in on any of the official tables (because none of us had thought to sign up for anything—if I had done, I …

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Gamma Planet: Planning a Playground

So, the tabletop RPG group I’m running? We play Lamentations of the Flame Princess, but as I’ve mentioned before, D&D isn’t the only game I’ve loved. As I’ve mentioned before, one of my oldest RPG loves was the postapocalyptic RPG Gamma World: Back in junior high school, I was rather unaware of the mess that this edition actually was, and I gleefully ran a campaign using these rules with a group that transcended school cliques in a way that makes it hard for me to totally reject and mock that final scene of the series Freaks and Geeks. One of the hockey-playing tough-guys in my class ran “Sheesh,” …

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Two Great Tastes… Wait, Three Great… Er, Four?

Before I left on holiday, I was reading through Geoffrey McKinney’s Carcosa and wondering what in the world I would do with it if I were running the game with my own group. It’s a dark, bizarre, fascinating mashup of odd subgenres. Carcosa squashes together: Sword & Planet adventure (think Barsoom, say) The Lovecraftian Cthulhu Mythos a dash of gonzo neo-Lost World (in the form of mutant dinosaurs) the classic grey alien and alien tech … and those are just the mos prominent components. There’s also funky dice mechanics, a boiled-down-to-usability version of psionics, an alternate (and very creepy) magic system, and more. Which …

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