Over the years, a few people have asked me about using RPGs in the TEFL classroom. I’ve done a lot, and have a lot to say about it, but I’ll boil this down to some observations and resources.
On TEFL RPGing
Over the years, a few people have asked me about using RPGs in the TEFL classroom. I’ve done a lot, and have a lot to say about it, but I’ll boil this down to some observations and resources.
So, I’ve been pretty busy lately—baby, work, game prep, life—but I figured I’d pop up in and mention that I just got my contributor’s copy of Green Devil Face #6, the recently restarted Lamentations of the Flame Princess zine. There’s a bunch of great stuff in it: a piece on diseases for the Early Modern historical setting by Andre Novoa (author of the recent “The Squid, the Cabal, and the Old Man” adventure), with globalization considered; a nasty monster designed by John G. McCollum; some tables for generating bizarro relics—and also, I think, a clever proof on how much objects illuminate worldbuilding—by Paul Keigh, who …
So, I guess I’m starting a tabletop RPG campaign.
I always find it funny, seeing parents talk about the value of team sports: they’re always, always people who play team sports as adults, and how they loved playing them as kids. That’s fine, and I don’t contest that a kid can, while playing a team sport, develop his or her teamwork skills, discipline, understanding of the virtue of sacrifice, and grasp of the value of hard work. But… I value those same things, though I didn’t enjoy—and never really played—team sports after elementary school (and even in grade school, I never played them much). So then where did I pick up those values? The …
This post is just an idea for a mass-game type exercise for a large EFL camp, riffing on Canadian history and specifically the fur trade.