This post is just an idea for a mass-game type exercise for a large EFL camp, riffing on Canadian history and specifically the fur trade.
Tag: gamification
The Bloom Effect, Part 2: Tiger Mom Retcon, The Bloom Effect, “Middle 2 Syndrome”, and Resistance in Context
This post is part of a series. I suggest you start at the beginning, to get the most out of it. Part 3: Hyperschooling and the Tiger Mom Retcon Last time, I talked about the idea of “Tiger Parenting” and how it’s primarily been discussed in the context of American education and upbringing. I talked about the importance of considering education and upbringing within a social context–how parenting is contextualized by society and education, how education is contextualized by parenting and society, and so on. The implications are enormous, of course: a mainstream Korean-styled upbringing in Korea is different from …
The Bloom Effect, Part 1: Context, Context, and More Context
This post is the promised follow-up to my earlier post titled “Two Disconcerting Trends: Korean Kids, School Systems, And Parental Appraisal.” I have split the follow-up into two parts, as 10,000 words seems too long for a single blog post. This is a sprawling essay discussing: The idea of the Tiger Mom, and some thoughts on Amy Chua’s book The importance of social context in determining the outcome of a given parenting style Hyperschooling and why it is a rasdically new thing in South Korea, and why nobody seems willing to admit it to their kids or themselves “The Bloom Effect” observed …