Well, I’m not quite a month late, but almost. Here’s the list of all the books I read in 2014. I’m not writing about magazines, because I’m 99% sure nobody reading this blog cares about that stuff. Heck, I’m not even convinced anyone’s interested in this kind of bookkeping/tabulation stuff, though I’m going to kick it off with a […]
So, I’ve been working with a Korean writer who is trying to branch out into writing kid’s books in English, and to writing fiction. So far, she’s mainly written nonfiction stuff–educational books–but now that she’s in Saigon, she feels like she has the time and freedom to branch out into fiction. It’s been pretty interesting […]
A sampling of what I’ve been digging into lately. Books: Remember Choose Your Own Adventure books? Remember how those Fighting Fantasy books by Steve Jackson & Ian Livingstone added die rolls and character information to that paradigm? Now imagine reading one and not having to flip from one page to another. Imagine one that takes […]
My Library at LibraryThing One might think that the animated parade above of the covers of the fifty-some books (plus a couple I’m partway through at the moment, which I’m counting since they were and will continue to be huge reading projects) is not bad for a year’s reading… but if you look closely at […]
For those interested in RPGs, their use in language and other teaching, and what I see as the potential political subversiveness of RPGing in Korea, you might want to check out my newest essay, which is included in the WyrdCon Companion Book, which was just published the other day.
WyrdCon is an annual American convention focused on Interactive Storytelling–which includes LARP, ARGs, and more. I’ve never attended (or even larped, really), but the editor for the non-academic section of the book, Aaron Vanek, invited me to contribute an essay after reading what I wrote about Dread and my return to gaming.
My essay is titled “Thinking Big: RPGs, Teaching in Korea, and the Subversive Idea of Agency,” and it deals not only with my own experience using RPG-like systems in language teaching, but also how RPG-like approaches to interaction might be just what’s needed to fix Korea’s utterly broken TEFL paradigm… and maybe to instill a deeper sense of agency in young people whose literature, education, and upbringing seem specifically to stifle that sense. But I’ll add that it’s just as much about my return to gaming as it is about the stuff mentioned in the title… and there’s a lot of other interesting stuff in there, too.