Running Sur une rive, au clair de lune for The Fall of Delta Green

I recently posted about my impressions after running a multi-session one-shot with The Fall of Delta Green, and said I’d follow up with a post about the adventure itself. I used Gareth Ryder-Hanrahan’s Fall of Delta Green adventure On a Bank, by Moonlight. By the way, the original PDF of the adventure is available from the Pelgrane Press website, for free. Downloading it is probably helpful if you didn’t manage to snag a print copy back in 2018, like I happened to do. (Ah, man, remember Free RPG Day events?) Anyway, as I was saying, I ran this adventure, but …

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Running The Fall of Delta Green

I recently ran a short multi-session (five or six sessions? I’m not sure) run of a Fall of Delta Green adventure for the Sunday night game group I play with. This writeup will discuss my impressions of the game itself, and my thoughts on the Gumshoe system more generally. I’ll follow it up with some notes on the adventure I ran, some resources for those who might want them, and also some thoughts on the spin I put on the game concept, since it was a bit unusual.  

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Guttershine Beer Run, Part the Sixth

This entry is part 15 of 15 in the series Adventures in Bastion

When we last left off… the group had fought their way out of the Warehouse with a hard-won barrel of beer, only to discover South Guttershine overrun by small mechanical scorpions in a frenzy of self-replication (and tearing apart anything available for construction materials)—white-furred flying lizards had been released into the city through a portal inside the Warehouse, and one of them had snatched up Rampling Haddleshack and borne him off into the night—Heihachi had plunged through the portal momentarily, and returned with a nasty infection that was causing yellow gunk to drip from his eyes—the characters arrived at the …

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Guttershine Beer Run, Part 5

This entry is part 14 of 15 in the series Adventures in Bastion

When we last left off… Heihachi, Emmeline, and the Mockeries were in a hallway in the Warehouse they’d infiltrated, with two barrels they were trying to roll out of the building; Haap Zouka and several explorers, newly returned from an icy place through a mysterious portal, guns pointed at the party and shouting for them to stop. The beer, after all, is needed to extinguish the electrical fire in the warehouse’s control room.   Heihachi, Emmeline, and the Mockery Gang were eager to avoid more bloodshed, so after a brief hesitation and some stern words from Haap Zouka: … about how …

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One of Us in Bastionland

Yesterday I got a chance to look at my print copy of Tim Deschene’s One of Us. It’s great! It’s also designed for use with Dungeon Crawl Classics, a game which I don’t own (or, honestly, have much interest in running: despite the many appealing things I’ve heard about the gam, especially the kooky magic system, I’m a bit leery of any the mental workload I might have to take on running a game with a rulebook that huge). That said, the beauty of old school games is that stuff is all roughly cross-compatible. DCC isn’t really old-school—to me, it …

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