Guttershine Beer Run, Part 4

This entry is part 13 of 15 in the series Adventures in Bastion

When we last left off… Heihachi had just opened a door to reveal a pair of machines facing him, in the interior of a dark room, their whirring and clanking suddenly silent.  Heihachi’s response was, surprisingly, to step into the room slowly and carefully, at which point he discovered the machines were not murder-guardians. In fact, they were somewhat brainless automata that didn’t seem to register Heihachi wasn’t supposed to be there. A little experimentation revealed that they were busily transferring tins of whale blubber from the shelves on the west wall onto shelves along the east wall. They “taught” …

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Guttershine Beer Run, Part 3

This entry is part 12 of 15 in the series Adventures in Bastion

When we last left off… our protagonists were on the verge of infiltrating the Witherhall Warehouse to try recover the stolen beer and drive it back to New Guttershine College Campus. I set up Dynamic Lighting for this adventure, which introduced some challenge and complexity to the exploration. I’m not totally happy with how Dynamic Lighting works: I think it needs some more work in terms of how it represents shadow, especially since there’s no way of setting “height” for any object. Basically, things that cast shadow also block sightlines. It took me some time to understand this. But I …

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Guttershine Beer Run, Part 2

This entry is part 11 of 15 in the series Adventures in Bastion

When we last left off… our protagonists were in a standodff in front of the Witherhall Warehouse, the required beer in sight and the dray cart still outside, but a gun drawn on them and the front gateman of the Warehouse none too pleased at their presence.    I found a map to use for the Warehouse, under the assumption that the action might lead us inside there. (Or, rather… one way or another, it I know it eventually would.) The map I ended up using was The Warehouse, from Cosmic Dungeons:That’s a lower-res, smaller version of the map, but …

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Guttershine Beer Run, Part 1

This entry is part 10 of 15 in the series Adventures in Bastion

When we last left off… our protagonists had just escaped from the Grand Amphitheater on New Guttershine College campus, where they faced multiple Tintapans/Purple Sludges, and had somewhat hesitantly agreed to team up with Prof Winslee to stop Tintapan—er, the Tintapans—in exchange for a night’s sleep in the dormitories and some vaguely-hinted-at sinecure or post on campus that would wipe out their debt.  The session began after the departure of Winslee. The adventurers, being somewhat worse for wear, decided to go to the Campus Hospitaling Center to receive some medical treatment. There, they discovered that with medical treatment in Bastion, …

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A Visit to the New Guttershine Academy, Part 6

This entry is part 9 of 15 in the series Adventures in Bastion

When we last left off…it was around 8:00PM and our beleaguered heroes were inside the Grand Amphitheatre, in a side hallway with a gang of guard-students who’d just traded some of their ditch-urb to Emmeline for a top hat and sash. The group was considering how to get past them an into the theater at the end of the session. 

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