- Lizard in a Zoot Suit by Marco Finnegan
- Samurai Cat in the Real World by Mark E. Rogers
- Jack Vance’s The Face (Demon Princes, Book 4)
- Jack Vance’s The Book of Dreams (Demon Princes, Book 5)
- Mouse Guard: Legends of the Guard, Vol. 1, by Various Artists
- Mouse Guard: Legends of the Guard, Vol. 2, by Various Artists
- Craft in the Real World: Rethinking Fiction Writing and Workshopping by Matthew Salesses and The Anti-Racist Workshop: How to Decolonize the Creative Classroom by Felicia Rose Chavez
- Mouse Guard: Legends of the Guard, Vol. 3, by Various Artists
- Wanderhome, by Jay Dragon
- Elements of Fiction, by Walter Mosley
- Hidden Folk, by Eleanor Arnason
- The Wages of Whiteness (Revised Edition) by David R. Roediger
- The Katurran Odyssey by David Michael Wieger, illustrated by Terryl Whitlatch
- Dragons (Time Life Enchanted World)
- May We Borrow Your Husband? and Other Comedies of the Sexual Life by Graham Greene
- Winter Studies and Summer Rambles in Canada by Anna Brownell Jameson
- The Cursed Chateau by James Maliszewski, illustrated by Jez Gordon
- Stolen Focus: Why You Can’t Pay Attention—And How to Think Deeply Again by Johann Hari
- Dinotopia: A Land Apart From Time by James Gurney
- Mouse Guard: Baldwin the Brave And Other Tales by David Petersen… and a song!
- Mouse Guard: The Owlhen Caregiver and Other Tales by David Petersen
- Thieves’ World edited by Robert Lynn Asprin
- My Friend Dahmer by Derf Backderf
- Fish F*ckers by Kelvin Green
- Saga Volume 1 by Brian K Vaughan and Fiona Staples
- Scourge of the Scornlords: Meatlandia Book III by Ahimsa Kerp and Wind Lothamer
- Love is the Law by Nick Mamatas
- Harvest for Hope: A Guide to Mindful Eating by Jane Goodall
- The Graveyard Book Graphic Novel by Neil Gaiman and P. Craig Russell
- Sirenswail by Dave Mitchell
- Roman Britain by David Shotter
- Saga, Volume 2 by Brian Vaughan and Fiona Staples
- Menace Under Marswood by Sterling Lanier
- The Best We Could Do: An Illustrated Memoir by Thi Bui
- Muse Sick: a music manifesto in fifty-nine notes by Ian Brennan
- Backwoods Witchcraft: Conjure& Folk Magic From Appalachia by Jake Richards
- Dictionary of the Khazars: A Lexicon Novel by Milorad Pavić, translated by Christina Pribićević-Zorić
- Modern Jazz Voicings: Arranging for Small and Medium Ensembles by Ted Pease and Ken Pullig
- Mammoths of the Great Plains by Eleanor Arnason
- The Home Brewer’s Guide to Vintage Beer by Ron Pattison
- The Planetbreaker’s Son by Nick Mamatas
- The Collected Works of Billy the Kid: Left Handed Poems by Michael Ondaatje
- Good Talk: A Memoir in Conversations by Mira Jacob
- The Sword of Samurai Cat by Mark E. Rogers
- Calvin & Hobbes by Bill Watterson
- Vermilion by Molly Tanzer
- The Punch Line by Zzarchov Kowolski
- Embassytown by China Miéville
- Adult Children of Emotionally Immature Parents by Lindsay C. Gibson
- Gyo (Deluxe Edition) by Junji Ito
- Saga, Vols. 2–3, by Brian K. Vaughan and Fiona Staples
- Cursed Bunny by Bora Chung, translated by Anton Hur
- Smashed and Tomie by Junji Ito
- Uzumaki by Junji Ito
- The Paper Menagerie and Other Stories by Ken Liu
- Dissolving Classroom by Junji Ito
As with other posts in this series, these #booksread2022 posts go anywhere from a few weeks to a month after I’ve read them. I read this particular book last week, though!
This is a module containing a seaside town called Innsmouth, where a cultist has set up a lucrative situation: Deep Ones are fornicating with villagers, bringing gold and offerings of fish. The villagers are conflicted about this setup, but they’re actually the abusers, while the Deep Ones are forced magically to do this, and dislike it. (The poor monsters want this magical binding to be ended so that don’t have to continue.) That’s… kind of it? There are a few unique spells, a couple of monster writeups, and some useful tables for generating random villagers and an underwater Deep One settlement, some NPCs, maps, and a few described locales.
The adventure is fine, albeit simple in the setup. The details are okay, but they’re not so far from what the average GM would come up with trying to adapt The Shadow Over Innsmouth into a village cult scenario. If there’s an innovation in the module, it’s the fact that the villagers are the villains while the the Deep Ones are the victims. (They’re not nice victims, but they are victims.)
The writeup follows the edict about preparing situations, not plots, but since it’s a village with one charismatic leader, there aren’t really different factions to choose between or play off against one another. (There’s a woman pregnant with a Deep One hybrid who wants to keep the baby, but that’s about it.) I kind of felt like if there were a little more of that—multiple subgroups in the village, each with its own secrets—it might be a little more interesting for PCs who are doing the social equivalent of a hexcrawl through the community’s tensions, rivalries, and disagreements.
The adventure is in the more gonzo mode of later LotFP products, and the sexual aspect of the content feels like it’s designed to raise hackles: it’s the kind of thing Bothered About Dungeons & Dragons warned parents about back during the Satanic Panic of the 1980s, except that this was published decades after B.A.D.D. ceased to exist. (I guess it’s a case of such adventures being the kind of thing that, if they didn’t exist, B.A.D.D. had to invent them… and then, unsurprisingly, Lamentations of the Flame Princess had to publish the real thing.)