#dungeon23 Days 66-73: Some Little Fragments

This entry is part 5 of 8 in the series #dungeon23

I spent my #dungeon23 time this past week detailing a trio of small, connected fragments of the broken moon. I like the challenge of designing interesting locales, one or two at a time, that are weird and unique enough to be interesting, malleable enough to work as SF or as science fantasy, and that fit together into a single milieu (albeit a kind of jigsaw setting). 

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#dungeon23, Days 21-51: The Ruined Temple (of the Sky Lords)

This entry is part 3 of 8 in the series #dungeon23

Though my recent posts are a testament to how busy I’ve been lately—and really, they just scratch the surface—I haven’t abandoned #dungeon23. Oh, no, I may have missed the odd day (and mostly caught up after, but sometimes just with a room and a word or two for a vague idea about what’s in it, but I’m still going. I just haven’t posted in a while because of the size of what I was keying.  As you can see, it’s…. an underground complex. Well, mostly underground. If you were able to read the chickenscratch on my previous post, you’ll have …

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New Stuff at my itch.io

The other day, I added a few assorted RPG-related items over on my itch.io page.  The first two are individual scenarios for Epidiah Ravachol’s game Dread, and the third is a set of playbooks for Jason Morningstar’s Fiasco (classic edition, which is available here, among other places).  The first Dread scenario is titled “Saigon Ex-Frat Apocalypse.” I wrote it in 2013.    “Saigon Ex-Frat Apocalypse” is a scenario for Epidiah Ravachol’s storygame Dread (available here). It’s about expat dirtbags living in a shared house in downtown Saigon who wake up the day after a ridiculous party only to discover that something has gone horribly …

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