Streamlining the Workload

One focus of my work at my day job this semester has been to make working online a little more manageable. I thought I’d share some of the tools I use to do this, as well as to have them here in case I need them later.  The past few semesters, a series of policy changes have made it hard to make things manageable, or to scale labour in a reasonable way. The administrators I deal with don’t really seem willing or able to recognize that online teaching can involve more time spent on stuff that we wouldn’t have to …

Continue Reading

One of Us in Bastionland

Yesterday I got a chance to look at my print copy of Tim Deschene’s One of Us. It’s great! It’s also designed for use with Dungeon Crawl Classics, a game which I don’t own (or, honestly, have much interest in running: despite the many appealing things I’ve heard about the gam, especially the kooky magic system, I’m a bit leery of any the mental workload I might have to take on running a game with a rulebook that huge). That said, the beauty of old school games is that stuff is all roughly cross-compatible. DCC isn’t really old-school—to me, it …

Continue Reading

What To Say?

A friend recently asked how I’m doing, and I thought I might post something here, since I so rarely update this site. However, this is one of those questions it’s hard to answer.  Do I…  … go with how I pulled a muscle in my back the other day, and it hurt to breathe for about 24 hours, but now it’s slowly getting better? … talk about how I’m busily mashing together chunks of the Gumshoe ruleset and a hacked version of the Forged in the Dark system to run modern supernatural techno-/spy-thrillers? … delve into how, despite the exhaustion …

Continue Reading

Wait for Me (Wrap Up and Thoughts)

This entry is part 23 of 23 in the series Playing "Wait for Me"

This is my wrap-up for Wait for Me, a journaling game that recent played. An explanation, and my first entry, is here. Oh, and these posts are organized into a series now. You can see the post series page here.  (This is a wrap-up post with my thoughts on the game, rather than a post made as part of the game.)

Continue Reading

Fermentvm Nigrvm Dei Sepvlti Reviews

So, it’s been a few months since Fermentvm Nigrvm Dei Sepvlti was released! During that time, there’s been some mostly-favorable reviews posted: The first appeared at Save vs. Player Agency: Fermentum is an inspiring and substantial addition to the Lamentations of the Flame Princess product line-up, at over double the size of the largest of 2019’s offerings. It is at once something new and impressive from a new (to our hobby bookshelves anyway) and impressive author, and entirely at home thematically and aesthetically with the existing Lamentations of the Flame Princess range. I highly recommend it! Next, a review appeared …

Continue Reading

Koryo Hall of Adventures OSR Conversions Document Published!

I just thought I’d drop a note mentioning that my OSR Conversions Document for the Koryo Hall of Adventures book has been published.  For those who don’t know, Aurélien Lainé (another expat in Korea) published a 5E-compatible setting book based on Korean history and mythology. It was a crowdfunded project, and was published this year as The Koryo Hall of Adventures. (The book is now available from the publisher’s website.) By the way, on the publisher’s website I’ve been posting a series of posts titled “Appendix K” on different Korean media—music, books, movies, and TV shows—that could be inspirational for …

Continue Reading

Korean SF 2020: A Rushed Update

This entry is part 69 of 72 in the series SF in South Korea

The vagaries of full-time child-care and full-time work (online, thank goodness) on top of full-time pandemic and full-time global insanity have left me a bit out of the loop when it comes to Korean SF—and I feel a little less obligated to keep up this series now that more people out there in the rest of the world are paying attention to Korean SF—but I feel like it’s worth mentioning a few things: Back in September, FutureCon happened. It was a great series of panel discussions about SF all over the world, and I highly recommend checking out all of …

Continue Reading

Wait for Me, Day 22

This entry is part 22 of 23 in the series Playing "Wait for Me"

This is an entry in a journaling game I’m currently playing. An explanation, and my first entry, is here. Oh, and these posts are organized into a series now. You can see the post series page here.  (This is the last post I’ll be making as part of this game, though I’ll be following up later this week with my thoughts on the experience.)

Continue Reading

Wait for Me, Day 21

This entry is part 21 of 23 in the series Playing "Wait for Me"

This is an entry in a journaling game I’m currently playing. An explanation, and my first entry, is here. Oh, and these posts are organized into a series now. You can see the post series page here.  (I haven’t abandoned this—especially not so near the end of the game! I just wanted to do the entries justice, and well, life’s been busy. There’s one more entry in the game, which I’ll get posted this week, and then I’ll post my thoughts on the game as a whole.)

Continue Reading

Wait for Me, Day 20

This entry is part 20 of 23 in the series Playing "Wait for Me"

This is an entry in a journaling game I’m currently playing. An explanation, and my first entry, is here. Oh, and these posts are organized into a series now. You can see the post series page here.  (I haven’t abandoned this—especially not so near the end of the game—I just wanted to do the entries justice and have had a lot on my plate the past week.)

Continue Reading