Eleven Years…

By the way, it’s been eleven years since I landed in Korea. Okay, really, I arrived on 30 December. It’s still 30 December in a lot of the world, so I’ll just ignore the fact I’m a few hours late on Korean time. Yeah, it’s been eleven years since I flew across the Pacific Ocean for the first time, arrived in Incheon International Airport, and took a bus down to Jeonju Iksan, to be met by someone I’d never met–but whom I’d heard about through my friend Joleen. Eleven years is a long, long time, considering that when I first …

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On that Stack of Essays I Got Through a Few Weeks Ago…

Out of a small stack of essays, I gleaned the following interesting insight that I’d never thought of myself: It’s possible to argue that the main difference in the conception of the uncontrollable in Greek Mythology and Bible stories is that, for the Greeks, human problems were often a result of the gods and their machinations, while for the ancient Hebrews, humans were just as often responsible for getting themselves into a heap of trouble, out of which God would sometimes bail them, if they were good. That’s it. Hours of grading, and precisely one idea I’ve never seen before. …

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New (Free) Essay On Gaming, Education, and Agency in Korea, Published in The WyrdCon 2012 Companion Book

For those interested in RPGs, their use in language and other teaching, and what I see as the potential political subversiveness of RPGing in Korea, you might want to check out my newest essay, which is included in the WyrdCon Companion Book, which was just published the other day.

WyrdCon is an annual American convention focused on Interactive Storytelling–which includes LARP, ARGs, and more. I’ve never attended (or even larped, really), but the editor for the non-academic section of the book, Aaron Vanek, invited me to contribute an essay after reading what I wrote about Dread and my return to gaming.

My essay is titled “Thinking Big: RPGs, Teaching in Korea, and the Subversive Idea of Agency,” and it deals not only with my own experience using RPG-like systems in language teaching, but also how RPG-like approaches to interaction might be just what’s needed to fix Korea’s utterly broken TEFL paradigm… and maybe to instill a deeper sense of agency in young people whose literature, education, and upbringing seem specifically to stifle that sense. But I’ll add that it’s just as much about my return to gaming as it is about the stuff mentioned in the title… and there’s a lot of other interesting stuff in there, too.

The WyrdCon Companion ebook is free to download from here.

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If You Wanna Be My 형…

Yeah, sung to the tune of that horrible Spice Girls song. Ugh. Miss Jiwaku and I talked after she got back from her film program meeting today, about her frustrations. To what do her frustrations mostly connect? Older people who insist on “respect” and special treatment on account of their age, regardless of incompetence, rudeness, or plain stupidity. There’s an older person in her film program who is particularly useless, who apparently was constantly rude to her, who finally warmed up to her… why? Because she poured him soju with two hands and used the magic “term of respect” address …

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… In Which America Learns Something Interesting about Psy (and South Korea)

After years of South Koreans asking me, “Are you American?” and then acting all relieved or happy when I tell them, no, I’m Canadian, I can’t help but be amused at the newest news report on Psy. Apparently some journalists in America have realized that he’s expressed raging bigotry in his songs performances in the past, to the tune of: 이라크 포로를 고문해 댄 씨발양년놈들과 고문 하라고 시킨 개 씨발 양년놈들에 딸래미 애미 며느리 애비 코쟁이 모두 죽여 아주 천천히 죽여 고통스럽게 죽여 Here’s a more representative translation of those lyrics, by the way: Kill those fucking Yankees who have been …

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