Last Saturday I attended a “mini-con” in Seoul and had a great time. I got to play in two games, one of which I’ll discuss briefly today—in part because the other, I’ve been playing elsewhere as well, and would like to sum up my experiences with it in terms of both sessions. (And the other playthrough is currently awaiting its concluding session.) The game I’m discussing today is Sixtystone Press’s Cathulhu, by Ingo Ahrens, Adam Crossingham and Daniel Harms. It’s a BRP-derived game, featuring a percentile, roll-under system and a hilarious set of skills as well as special “tricks” that …
Cathulhu
